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SlicerVR - Interacting with Slicer Scene in Virtual Reality Headsets
Key Investigators
  - Jean-Christophe Fillion-Robin (Kitware)
 
  - Beatriz Paniagua, and others (Kitware)
 
  - Mark Asselin (PerkLab)
 
  - Andras Lasso (PerkLab)
 
  - Steve Pieper (Isomics)
 
  - Csaba Pinter (PerkLab)
 
Project Description
Objective
  - Agree on initial design of user interaction with Slicer through VR
 
  - Potentially a working prototype showing the basic features
 
Approach and Plan
  - Make it more intuitive how to fly around in the scene
 
  - Make controllers change transforms (maybe determine transform automatically from the grabbed actor), so that changes are reflected in all render windows
 o Constraints of motion (e.g. only along a line), with support of custom handling of transforms (when there is a more complex trajectory etc.)
 
Progress and Next Steps
  - During the AR-VR breakout session, discussed and document possible strategy for implementing interactions in VR.
 
Illustrations
NA
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Background and References
  - Source code: https://github.com/YourUser/YourRepository
 
  - Documentation: https://link.to.docs
 
  - Test data: https://link.to.test.data